Independent developer games from one person have always been interesting. The effort required and the long years required for the development process require the presence of several experiences and skills in the development team, but some individuals are able to provide a full experience (not necessarily integrated), and this is the case with today’s game Song of Iron brought to us by Joe Winter, the only member of his development team, Resting Relic Studio.
The story puts you in the role of a Viking whose village is attacked and its inhabitants killed, including his family, and here he sets off on his long journey to find a way to change the fate of his village through a strange necklace he owns. The necklace of the main character and the Scandinavian deities and some other details that we will not mention in order to avoid burning the content of the simple story.
The game is very beautiful visually, despite the simple designs of the characters, but the game world brings us very realistic and beautiful graphics with great attention to the details of the environment and the various effects such as lighting and other details. The music in the game is wonderful and we hear the drums and some words and grunts that embody the atmosphere of the arduous adventure You play the role of the Vikings.
The gameplay system tries to provide as many options as possible during the game. The use of the weapon is not limited to attacking with it. It is possible to throw it at the enemies to ensure that they are killed faster, but you have to be careful with this feature while making sure that there are other weapons on the ground for you to carry after throwing your weapon. You also have a bow, arrow and shield that can be used to repel in a limited way before it is broken and here you will need to carry another shield from the battlefield. out of any possible predicament.
The problem of the game system is its application in a very primitive way. Although there are many elements in the game system, they are not dynamically interconnected. You feel the slow transition between blocking and attacking. It is also unfortunate that you are able to kick opponents and drop them to the ground without being able to eliminate them with a fatal blow yet. This is because the movement is so slow that the opponent will stand on you again after you reach it, the other problem is that the battles are very primitive and simple and you can actually defeat most opponents if you keep pressing the attack button without thinking or the need to build a strategy for the opponents as we are not sure of the ability Some of the matches we’ve found are winnable in the same way.
You will go through some challenges of jumping between platforms during the experience, and these challenges are very annoying, the movement of the character is heavy and the response is not with the required accuracy, and the developer’s attempt to add this part as a kind of breaking the routine of battles fails, unfortunately, there are some details during the experience that will provide you with the option to infiltrate instead of fighting battles, which is an option Welcome sometimes, and during your journey you will gain some upgrades for your character that will make it stronger with the ability to add fire or lightning to your weapons, which makes eliminating enemies faster and less annoying, and there are some abilities that will add some fun to the battles despite their simplicity.
The gameplay experience is short and does not offer any side content or collectible options. We finished the experience in two and a half hours and it seems that we may get a second part of the game, Song of Iron is an enjoyable experience at times but fails to be enjoyable throughout the short gameplay period, but it clarifies Its developer has the ingredients that allow to provide a higher quality experience if the necessary elements are available, which makes us excited for the developer’s next project, whether it is a sequel or a new project, and we hope that the mistakes made in this game will be benefited from.
This game has been reviewed with a PC version provided by the publisher.