“How” is a word I have come across a lot since this game happened to me. How did Capcom, after 25 years of making the first part, manage to maintain the strength of the series and the continued love of the fans for it? How this chain maintains its stability and at the same time renews itself. Certainly, not all of the series’ march is this beautiful, so we know about pitfalls like the sixth part, but we can say that Capcom returned to the right track with the seventh part, which goes back to the roots of the original series, and now we find the eighth part, which builds on everything that was put in the seventh part. The following words and sentences will tell you more about the latest Resident Evil experiment.
The events here are a direct continuation of what happened in the seventh part, so that the game will ask you if you want to follow a summary of the events of the seventh part. Personally, I recommend following it because it is not very long. You may have seen the game’s early minutes in the promotions, where the iconic Chris Redfield enters the house of the hero Ethan and shoots his wife, from here begins your journey, as you make your way towards what can be described as a very suspicious village.
While exploring this village, you will see the different houses you visit empty, as if the residents of these houses left them in a hurry. Each region you visit during your trip, you will find that the environment itself tells you a lot and explains the mysteries and the various events that took place in those areas. This is a point for the designers of these stages, because they have not only succeeded in transporting you into this suspicious world, but they have also succeeded in illustrating different elements of the story through the environment and in clever ways.
The story here is interesting, attracts your attention from the beginning, and will please the old fans of the series as well because it will answer some questions about the general story of the series. The dialogues here are interesting, although Ethan’s performance is wobbly in delivery in one scene. A final point about the events is the cast of characters in this part, every character you meet wants to know more about them, whether they are good or even evil characters. I don’t think I found one character that was boring, but all of them were special.
The game mode is different from previous Resident Evil games, so that the village here is where you will return to after completing each different area, and during each area you will earn a new object that allows you to explore the village more and find treasures. As you play, you will find many different treasures and the contents of these treasures range from additions to your weapons for valuable items that you sell for a huge amount of money, and also some enemies that will be your choice to fight or avoid. This qualitative freedom gave it a distinct feel, but I found it somewhat distracting. The game fluctuates between action moments and other moments that focus on horror, but it did not find a balance between the two and did not try to confuse them. The first half of the game tends to horror and offers you different types of horror, such as the horror of the fear of monsters that we are used to from this series, and in other times you will witness psychological horror, which focuses on the psychological factor. While I found the second half of the game purely action-oriented, I personally enjoyed it, but failed to create moments of intimidation during my adventure, to the point where that feeling completely disappeared here.
As I mentioned at the beginning of the review, it is a continuation of the events of the seventh part, and it also presents the style of playing from the first perspective, which suggests that it is also a continuation of the philosophy of playing ideas from that part. But the truth is that it is heavily influenced by the ideas of the fourth part in terms of the gameplay system. Ethan’s movement here is faster than before, and he has a bag in which he stores his ammunition and weapons, and like the fourth part, you have a special seller from whom you can buy weapons, ammunition, expansions for your bag and many other supplies. This seller is known as Duke, and he knows a lot about Ethan for some reason, and at the same time he is not a traditional seller, because he can improve your weapons and also improve your defense, energy and speed of movement, if you collect the necessary items. You’ll find different slices of weapons he has, and different types of the same weapon class. This is different bombs. You can collect parts and add-ons for your weapons that make them even better. Apart from weapons, collecting is an important factor in the game, so collect anything you see, because you’ll definitely use it in the Crafting menu, with which you’ll craft cures and ammo for your weapons and bombs.
The enemies in the game are fierce and impulsive and come in all kinds of ways, and knowing how to fight each one is very fun. When we talk about certain ways to defeat them, they are not mandatory but make the task easier, and if you want you can fight all the monsters in the traditional way. But in all honesty, the different ways to get rid of them is one of the types of fun in the experience and I advise everyone to get to know that. Each area you will encounter new enemies to some extent, and this enhances the fear factor in the game. But I am sorry to say that the chiefs disappointed me, I’m talking here of the chief chiefs, as at least two of them were fun to fight, while the rest I didn’t find in them distinguishing them. On the other hand, the presence of a group of leaders on both sides was something special, and I found myself very enjoying their fight, and this point encourages you more to explore the village.
Of course, RE would not be without puzzles, and unlike Part VII, this new part does not rely on shadows or light reflections. The puzzles here revolve around the environment in a very clever way, and it tricks your brain into thinking outside the box, which made me more excited about the different types of them. I did not find a recurring idea of a specific puzzle, but the game continues to provide different ideas depending on the general atmosphere of the area in which you find yourself.
Capcom’s latest engine, the RE Engine, is a magical game engine that brings out games, their worlds, and their character with the amount of detail and quality that first-party studios are known for, but with a quarter of the storage space these massive games usually take up. The world in RE8 is full of details, from the effects of snow falling at the beginning of the game, to the amazing reflections you notice in the castle and other areas. Add to this the amount of detail on the features of the enemies and the leaders, those ugly and terrifying shapes made me wish that the appearance of the games would not evolve, because the design of some of the enemies was really scaring the hearts. With the high quality of graphics, fine details and of course the amazing reflections thanks to Raytracing technology, you can expect that the game’s performance was not stable at 60 frames the whole time, personally this did not bother me because the game is not fast moving. Of course, once ray tracing is disabled, performance will be better.
Many will be happy to know that this part is translated into Arabic, this includes texts and lists, and personally I found the translation to be good and describes things clearly. The game urges to finish it more than once, and it was relatively easy on the difficulty of Standard, and as we return to this series, most likely you will miss secrets the first time you play, and you want to return to it, or end the game again with the arsenal of weapons you collected in the first round of play, and then try to finish more From different challenges, through which you will earn special weapons including infinite ammo. A final point regarding the content is the return of the famous “Mercenary” mode, which puts you in different areas of the game and tries to get rid of enemies, to collect the largest number of points during a specified period of time.
In general, the game is smooth, from the lack of loading periods, to the high level of refinement in the design of stages and puzzles that do not make you feel lost, you always know where you are going without feeling that the game urges you to progress. These factors, along with mixing freedom with the linearity of the game, make it not only unique as Resident Evil but a unique horror game.
The game was reviewed by the PlayStation 5 version that was provided by the game publisher.