Psychonauts 2 is the new adventure game from acclaimed designer Tim Shaffer and the creative development team Double Fine under the banner of Microsoft this time. After all these years, the owner of the big brain, Raz, is back with a new adventure. Has it lived up to its expectations? Keep reading to find out the answer.
The first Psychonauts was released after great suffering, the game was planned to be released as a launch title on the first Xbox, but the difficulties of development prevented it so that Magsco published the project, the game failed commercially at the time and caused financial losses to Magisco, but it had a loyal base of loyal fans The proverbial racket has become one of the most prominent, strange, distinctive and unique titles of the platforms, as it revolves around a group that possesses supernatural mental abilities known as Sikunts, and the game includes entering the minds of a group of eccentric characters and adventure within the imaginary worlds in them!
However, despite the initial commercial failure of the first game, the development team Double Fine bought the title and re-released it later to achieve commercial success this time and the game’s sales reached more than 1.7 million copies in 2015, which certainly paved the way for the second part and the possibility of Developed for all platforms, the studio was acquired by Microsoft during the project’s development period and we believe this acquisition has had a positive impact on the project because Psychonauts 2 is a full-fat game, a long and saturated adventure packed with well-represented storytelling and a reasonable production value that trumps other games. former studio.
Psychonauts 2 continues the story immediately after the events of the first part. The events of the story continue immediately after the first part, and whoever has not played the first part may feel some loss, especially with the return of many old characters from the first game. However, as usual with Tim Shaffer’s games, Psychonauts 2 continues to maintain the studio’s reputation for providing solid and cohesive storytelling with a high dose of comedy that will undoubtedly make you giggle a lot of times, and it comes as no surprise that designer Tim Shaffer was Previously, he worked on “point and click” narrative games, and he focuses a lot on this aspect in his games. Yes, the writing in the game is really smart and better than the average and usual level in many games. The story witnesses the return of our hero Raz (or Rasputin) as an apprentice in the sikunts, to enter into a new adventure related to solving the problems facing the group such as the mysterious research in the art of necromancy (communicating with the dead) and the possibility of a spy among the sikkonts.
We can say that the Ratchet and Clank series of games is the closest game series to Sicunts 2, as it is similar to it in the general comic and narrative character, which is similar to the American comedy series that target families, and is also similar to it in mixing the elements of platform games and action, and there are many puzzles Also, with regard to the platform elements, we have noticed many inspirations from the Super Mario games, specifically since Super Mario Galaxy, which we have felt its impact on every 3D platform game on the market. Variety in it compared to the more action-oriented Ratchet series. However the kinetic element of this game is important and it is not easy either and there are a variety of boss fights as well.
The Siscounts building plays the role of the primary link between the worlds and stages of the game (what we call the hub), and the stages are most likely related to visiting and adventuring the minds of a group of eccentric characters. What is usual in other games, therefore, Sikonts 2 is a truly creative game in its various ideas and stages, although it does not look as impressive or renew the original game that came up with the idea for the first time, and this is the tax of complementary parts in any entertainment / art industry on any case.
In addition to the skills of jumping and double jumping, Raz, the owner of a large skull and huge eyes, depends on his mental skills. These skills include the ability to burn objects, the ability to attract objects from afar and throw them, directing a mental stroke far, rolling on the ball or flying a little with a balloon, there is the skill of linking ideas with each other (yes, you didn’t misread) as well as getting into other people’s minds and seeing from their perspective to explore the secrets. You can distribute these skills to the four shoulder buttons, and the fact that the constant need to use these various skills was constantly calling us to redistribute the skills to these buttons and this was a bit annoying, we wish the game offered a more modern way to switch faster between mental skills. However, these skills can be developed when you level up your character to become more lethal than they are. The player can also purchase medals and use them to customize different in-game items as well.
Well… coherent storytelling, clever writing level, innovative and varied creative stages, well-balanced gameplay, is that it? No. In the beginning, we would like to say that this game is really slow and this alone is enough to alienate many, at the beginning of the game the experience took at least two hours or more to get our attention, the construction process was slow and the game also takes a long time in the narration and dialogues between tasks, which It makes some parts of the game feel cold, we really appreciate the huge effort that went into the narration and taking care of even the side characters and their voice performance but the gameplay is a bit damaged because of that. The game also does not make a good effort to introduce itself to the players who missed the first experience, and the experience is less charming, attractive and renewal than it was the idea when it came for the first time on the old Xbox. It is much more difficult than before.
The production value of the game is not insignificant at all, this is a full-fat game and we think the hallmarks of Microsoft’s publication appear here on the project: the technical level is very good on the PC at the highest settings (and if it does not rise to the level of massive games or new generation games, it is definitely better than Regular indie games too), the voice acting is intense and elaborate, and the lifespan of the game is quite imbued with plenty of secrets and things to collect and the possibility to return to the stages. Even the music album is good and varied and appropriate for the strange character of the game, although it does not stick to memory, as is the case with many Western games that try to emulate the cinematic character in music.
This is not an ordinary or passing game, but rather a game in which a huge effort has been made, and we hope that it will not go unnoticed by the players. Whoever can bear the slow start and be patient with some coldness in the gameplay details will be rewarded with a miraculous adventure inside the minds of a group of eccentric characters. We’ve been criticizing Microsoft for the lack of first-party games and the lack of investment in them, but Microsoft is on the right track and Psychonauts 2 is definitely a great title to add to the company’s library of titles, even if the idea isn’t quite as fresh as it was the first time around.
We reviewed this game with a PC version that we got from the publisher before release