GRIME is what you get when you combine the elements of Metroidvina games and games similar to Souls with its uniqueness by providing a strange and out of the ordinary world with an experience surrounded by a lot of mystery and questions. This game is the first project of the development team Clover Bite, which offers us an experience trying to distinguish it from similar games Kind with this mixture, did the attempt succeed?
The story puts you in the role of a stone being who has no idea why it exists or where it came from. The events will introduce you to its origin and role little by little. The story is very limited and is told through a few texts and some dialogues that do not tell you much, which leaves many questions. It looks good on the technical level, which highlights its strange world in its various details, and there is good care in the effects of the surrounding environment, although some details could have been better refined, on the audio level, the game offers many melodies of a melancholy nature with a number of epic melodies on many occasions.
The gaming experience mixes the elements of Metroidvania games and games similar to the Souls series, as we mentioned, you are moving in a huge and complex map with the presence of particles that can only be accessed at a later time in the experience and at the same time the focus is on developing certain aspects of your personality to suit your choices in weapons with the presence of A special strength counter (represents the ability to endurance), which shows the amount of attacks and movements that can be made, the game focuses a lot on the blocking element at the last moment (Parry), which partially refills the strength counter when repelling the opponent’s attacks in time, and some enemies And the bosses can not be defeated if you do not master this mechanic, the ability to block also enables you to absorb enemies, which recharges the breath counter, a counter through which you can recharge your life counter.
During your journey, you will meet a group of the most powerful enemies who can be defeated to obtain a special currency for character development. The development of your character is not limited to an increase in strength, health and other elements. When you absorb the sufficient number of a certain type of enemy, you will be able to develop a special ability based on that enemy, such as raising from a counter Health or extra damage after a last-minute block and other abilities that add additional depth to the element of development to serve your playstyle.
As is usual from games similar to Souls, the experience is full of challenges, especially with the focus on timing due to the centrality of the blocking element at the last moment, but the game faces its biggest problems in this regard, as it mixes between fast-paced metroidvania games in battles and Souls games that limit your steps with an endurance or strength meter In this case and here, you will find that the difficulty becomes tedious on some occasions when you have to face many enemies at the same time or when facing bosses with a fast pace, as the blocking at the right time is difficult in these cases, especially with some leaders who require high timing accuracy.
Unlike other Metroidvania games, you do not have to visit any area again. The game is in fact linear in moving between areas. It also provides a very limited quick navigation option through points that you have to discover. These points are very few in the vast game world, which kills the enthusiasm for exploration. You often need to travel long distances to revisit former regions to discover their secrets or reach places made possible with your new abilities that you will gain from defeating the main bosses.
The game offers many secrets and side areas that can be explored, and there are side bosses that can be defeated to develop your self-meter, allowing you to recharge the health meter 3 times compared to the ability to recharge it once at the beginning of the experiment, as we mentioned, the ability to quickly navigate is limited during the experiment and may A strange decision was made to provide the ability to use quick navigation between all the save points after defeating the last boss, a decision we could not understand and would have preferred to have introduced it from the start rather than the limited jump points that were annoyingly scattered.
We finished the experiment in 16 hours during which we came back to collect many secrets and face additional bosses and it can be said that the game can be finished within 10 to 12 hours if you focus on the main missions only, GRIME mixed metroidvania games with Souls similar in a good first attempt but You need a lot of balancing, it is an experience that presents a strange and interesting world and is geared towards professionals and challenge seekers who may overlook some of its annoying negatives in order to enjoy the rest of the experience, it is a game that you have to compare between its pros and cons to see if it will suit you.
This game has been revised with a PC version provided by the publisher.