The magical creatures of the Courines found their home in the lands of Azur, so they built their civilization and cities in these vast lands and over the years confronted the danger of the Urlag creatures, but what is the fate of the Corines after the enemies united their ranks and launched an all-out attack? This is what you will learn during your adventure in Greak: Memories of Azur.
The story puts you in the role of Greak, who is searching for his sister Adara and his brother Raydal, as the Urlag creatures have wreaked havoc in the various lands of Azur and here the creatures of Courines begin to flee from their homeland in fear of the imminent danger. Through it, the story is simple and serves its purpose, which is to justify what is happening, nothing more, despite the developer’s attempt to make it an essential element, but it is more simple than surprising you with anything or moving a certain feeling in you.
What distinguishes the game is its manual graphics that depict the characters and the world in a very beautiful way with some short cinematic clips, on the audio level, the melodies are good, but sometimes they change in a somewhat strange way, and some of them do not depict the current situation correctly. In one area, no more.
Speaking of the gameplay, here starts talking about the negatives, the battles in the game are very primitive, you are able to use one button to attack with a button for throwing arrows for the character of Greak and to defeat any enemy you face, all you have to do is just press the attack button and not give the opponent a chance to do anything The enemies are also very limited in their types and this strategy can be used with most of them, during your journey you will pass many puzzles that will require the control of at least two characters. Although many of these puzzles are fun and require some thinking, others are very annoying and we consider it an attempt to increase the life of the experience. More like one of the characters opens a door through a certain handle and the second character must move to the other side to hold the handle on that side to allow the first character to pass without closing the door.
During the gameplay experience, you will control two or three characters, choosing one of them and pressing a button allowing the characters that were not selected to accompany you, but these characters will imitate what you do, nothing more, which is very annoying and may sometimes force you to control the characters one by one to overcome a certain obstacle and the reason is different Its abilities is because Greak and Raydal are able to make a double jump unlike Adara who can float in the air for a short time and Raydal is not able to swim and if the character doesn’t jump in time they will fall into the water and the uncontrollable characters are easy prey for the enemies And if that character dies, you will have to reload the game from the last save point.
The game does not save automatically, as there are rocks that are used to save and the distance between those rocks is not short, and death may mean returning 10 or 15 minutes of playing experience because the game is not used for automatic saving, and the points for quick navigation are very limited, and in this experience you will return to visit the village that is In which you assemble your ship and then go to your next mission, and you will find that you will pass through some areas many times because there is no save point that shortens the distances you will travel.
Boss confrontations are very confusing, because controlling the accompanying character is impractical, as we mentioned. Although these characters may imitate you in jumping and attacking, they do not imitate you when avoiding the opponent’s strikes, and the accompanying characters will die frequently in boss confrontations because of this problem, and the best strategy for such confrontations is to put the characters Escorting as far out of harm’s way as possible and then using one character to defeat the boss is an easy task when there is no concern about the death of an escort character.
Greak offers a limited set of side quests that can be completed when doing the main quests, and most of the side quests require defeating a certain type of enemy for several times or collecting a specific object only. We finished the experience in 8 hours, in which we completed most of the side quests, Greak: Memories of Azue It has a beautiful and magical world, but it fails to provide the fun that players are looking for due to its unwieldy control system and some ill-considered design decisions.
This game was reviewed by a Nintendo Switch version provided by the publisher prior to the game’s release.