With its entry into the home appliances market in the early eighties, Sega began to seek to find the iconic character that represented it among players, and perhaps many do not know that, but Alex Kidd was the first iconic character from Sega. The first part entitled Alex Kidd in Miracle World was released in 1986 on the Master System and followed This was the release of many games that were diverse and different in their ideas, and the character enjoyed excellent popularity at that period, but Sega wanted in the early nineties to present a character that would help it compete with Nintendo and its iconic character, Super Mario. And entering into a process that resulted in the character of the fast blue hedgehog Sonic, whose story you can learn from here. Now, about 35 years after its debut, we get a remake of Alex Kidd in Miracle World developed by Jankemteam and published by Merge Games in an experience for PC and all platforms, and it’s time to take on Alex’s adventure again.
The story puts you in the role of Alex Kidd, a boy who learned martial arts from a master and with the kingdom facing danger Alex discovers he is the lost descendant of the royal family and sets out on a journey to save his brother Prince Egle and defeat the evil Janken the Gear. Cheerful and beautiful colors with a very smooth movement of the characters and elements surrounding you. Beautiful and varied music is also presented during your adventure. If you are one of the original experience and want to re-enter the experience as it was in the eighties, this is possible by pressing a button and without the need to reload the stages or return to a previous point, and we can say The game has been presented in the best possible way, both visually and acoustically.
Now we get to talking about the gameplay and here the disappointment begins, Alex Kidd keeps the same limited gameplay system from the original version without any additions or modifications, Alex has the ability to punch enemies and stones and smash them with his fists and that’s it, there are some tools that can be used to provide immunity against damage for a period of time or to shoot a fireball from your hands and you will find that the gaming experience is very limited and the difficulty is unbalanced and tedious in many times. The design of many stages requires extreme precision in jumping between platforms and just touching the enemies means losing, fortunately the remake offers an option The finite spirits, which makes them more playable, but the repeated death due to the design of the stages and the distribution of enemies stands in the way of your gaining momentum and starting to enjoy the experience. Mentionsed.
In some stages you will use the helicopter or the boat, but the crash of your vehicle (which is something that will most likely happen) means falling into the water and completing the stage from that point. These particular parts of the game are boring, as they put you in very narrow places and require you to avoid the enemies during them, the experience offers a number of confrontations The bosses, some of which start with a game of paper and scissors, and the winner is the one who wins in two out of three rounds. There are also boss fights that will start directly without going through this mini-game. The boss fights are entertaining at times, but many of them are chaotic and give a sense of randomness.
The life of the experience does not exceed 3 hours. If you play with an infinite number of lives, ending the game with a limited number of lives, taking into account its unweighted difficulty is a very difficult task. It means experiencing an emulation of the original game for those who wish to do so, and the content of the game is generally modest.
Alex Kidd in Miracle World DX’s strict commitment to the game experience from the original version is a huge mistake that took away a lot of its fun. We’ve had graphically improved experiences from the original versions We hope to have an experience that lives up to modern standards and takes advantage of the ideas and changes that platform games have undergone over the years.
This game was reviewed by a Nintendo Switch version provided by the publisher.