After Abzû took us on a magical journey to the depths of the ocean, the Giant Squid Games development team returns to present its second projects with the adventure game and open world The Pathless, which has a distinct artistic touch like its predecessor, so how is the experience?
The story puts us in the role of “snipers” that reach a mysterious island with the aim of lifting the curse that threatens to destroy the world. The island previously prospered because of the “giants” who protected it and provided various goods for it, but fell in front of the “seeker of the road”, a human being who gained sufficient strength to defeat and control them In his endeavor to end the world and create a new world, the story aims to justify events mainly while conveying a message about finding the appropriate path in the form of a religious dimension that does not agree with what it contains of suggestions and symbols, and it is necessary to warn on this point.
On the technical level, the game is charming with its cartoonish artistic orientation and high graphic accuracy, and we find here that the game tried to inspire the aesthetic of its world from the legend of Zelda: the breath of the wilderness, but with an attempt to present its own touch, the game’s melodies are also charming and mixes between individual melodies and melodies in which we hear some incomprehensible murmurs The game itself relies on texts to narrate events, as its characters speak an unintelligible language.
The Pathless has a very simple style of play. Except for the ability to move and jump, there is a button to shoot the arrow and another to use the mask that you own, which is used in a number of puzzles with a button to direct commands to the eagle accompanying you. “Snipers” do not move at high speed, but there are many amulets published Everywhere around the island that you have to hit (identifying the target is automatic and continuing to press the button increases the accuracy of shooting) to rush quickly and feel the rush that you get with hitting each target in a way that makes the experience of navigation and exploration enjoyable knowing that it constitutes a large proportion of the experience and focus On the exploration side, the developer abandoned the idea of a miniature map and quick navigation points, which is something you will not notice, as navigation on foot is fast enough and enjoyable when moving from one area to another.
The game world is divided into 4 regions, each of which is dedicated to one of the giants.When you explore the game world, you will find many puzzles that depend on several ideas. There are those that will require your use of a mask that shows you some hidden things in the world. You will also benefit from the eagle accompanying you and your archery skills. The puzzles come back. To show the developer’s inspiration from the legend of Zelda: Many of these puzzles borrow their ideas from the game, while others come with their own idea somewhat, and the other similarity in these puzzles is that they are also short and many of them can be solved in less than five minutes, and the goal of solving these puzzles is Earn experience points that give you the ability to blast through the air with the help of your falcon or collect coins that represent the giant of the region.
Coins are used to restore the light to the three towers in each region and as soon as the light is returned to those towers, you will be ready to confront the giant of its own. All confrontations begin with chasing the giant in the area and damaging it and then moving to the arena of confrontation, and here each giant has a special way to confront it. And a certain idea on which the confrontation will be based, the confrontations of the giants represent the only parts in which you will fight the battles in the experience so that the usual routine is to move around and explore, solve the puzzles and then confront the giant of the region, all of which is done at an appropriate speed so that you do not feel that you spend a long time exploring and solving puzzles.
There are some infiltration particles, which I do not know what their goal is, in these particles a storm appears while wandering around the world, and as soon as the storm reaches you, the giant responsible for the region will appear and here the eagle accompanying you is exposed to harm and throws the storm away and you must reach it without the giant seeing you, these particles were broken The experience was arranged in an annoying and incomprehensible manner, as it is not designed properly, so you will usually find that the movement of the giant is relatively fast while your movement is slow, and the environment does not contain sufficient elements that hinder the vision of the giant, which makes success difficult and success in this part does not bring you anything and failure In it, it means losing only some experience points, and it can be said that this part is the only negative in The Pathless in terms of playing experience.
Death is not present in The Pathless, and as we mentioned, if you fail in the offside parts, you will lose some experience points. In the bosses’ confrontations, you will be thrown out of the ring when you are in trouble, and all you have to do to return to the confrontation is to simply enter the arena again, the experience is moderate in its difficulty. The puzzles are not complicated or difficult in their entirety, which makes it a suitable experience for the general public, and we had to talk about the Arabic translation, we found it very excellent, and despite some spelling problems and some of the usual literal translations, the translation was excellent and varied in general, as it uses appropriate terms to convey the meaning to the player without falling into Very literal translations with the use of a group of eloquent words in a way that won our admiration and it seems that we will not wait long before we find the various games that have an excellent Arabic translation, whether it is from the independent developer or from large companies.
There are many puzzles and a number of side challenges that the game offers and the content provided by these activities doubles the life of the experience. If you want to do everything, finishing the game only takes about 5 hours, it is a short experience and if you want to end all the challenges, you will spend 4 or 5 additional hours, The Pathless is a simple experiment in its idea of elaborate application and enchanting in its world, it is one of the short experiences that you go through to entertain yourselves because of its beauty and ease while maintaining the element of pleasure.
This game has been reviewed with a PC version provided by the publisher.