Sword of the Necromancer is an Autonomous RPG action game from Grimorio of Games. In this game, the adventure takes place in the top view and focuses on exploring caves and trenches and fighting monsters. Among tons and tons of games of this genre comes an additional game, and this game fails to capture our admiration for long. Sword of the Necromancer is nothing new, and you’ll learn why in this review.
There is an explicit difference in the philosophy of game design between large companies and the independent developer, the design method that the independent developer relies on has become very much based on the elements of automatic generation for many reasons, including creating an element of surprise and renewal each time, as well as increasing the element of challenge. Well, that also means that, unfortunately, Sword of the Necromancer does not manage to stand out enough from many other games that are better in this genre.
In fact, there’s not much to say about Sword of the Necromancer because the game is primitive and relatively simple, the game revolves around the two ex-thief Tama, who works as a bodyguard for Priestess Koko, who sets off on a raft trip in preparation for the presidency of the temple, the game begins and Koko is a dead body and Tama ventures. To save her friend and bring her back to life, using the powers of the Nichromancer Sword. Well, the content of the story explicitly contradicts the dogma, but we want to say with all neutrality that the game excels in the side of storytelling and builds the relationship between the two characters little by little with a short storytelling that is voiced upon ending each floor of the shrine in which the adventure is taking place. The idea of the story seems to us also somewhat inspired by the game Shadow of the Colossus, and in fact we have seen many signs indicating that the developer has been affected by many Japanese games.
The relatively simple gameplay does not instill in the player a sense of excitement, attacks are very limited, there are weapons and tools that the player can find during the adventure and can be distributed to 4 buttons to use, and the main feature that this game praises compared to others is the ability to summon enemies after their death to fight to Besides Tama, enemies can gain more experience if they survive for a long time. Well, the feature is relatively useful when exploring decks, but it’s not very useful against bosses because of their attack and defense method. There are no complex or advanced skills in the game, as it is very simple, very primitive and unsatisfactory at all. There are other games that are simple in mechanics, but they cultivate a sense of satisfaction with a thoughtful design method or the like, but this game does not give us anything but a feeling of limitations.
The basic gameplay is very simple, and all players have to do is get a key on each floor and open the main door after fighting the normal enemies and then face the boss, many of the bosses and enemies in the game are coming directly from the Legend of Zelda series of games like the boss with the big eye Or even from Super Mario like a rabbit that is constantly running away! There is a fair variety in the enemies and their abilities, but there are no fundamental changes that occur even with the advancement farther in the game, and in addition to fighting, the player can also implement a quick lateral movement (dash), which is oddly linked to a fitness meter even though the fight is not related to the fitness counter. This ! Thus, this movement could not be used continuously, allowing to quickly cross the floors, which would have made the game more entertaining, even if a little.
Even the drawings seem normal, as well as the animation, and we have seen much more beautiful efforts in such games, but we have to pay tribute to the very wonderful music that cultivates a unique atmosphere for adventure and cultivates a sense of the story and characters as required. In fact, we feel some regret for the low rating because the game is not really bad, and perhaps if this game was released in the time of the Gimboy, some would have been praising it now as one of the highlights in the top view, but the market has become crowded and competitors such as Hades and even Children of Morta have arrived. To very high levels make the competition tough for this game. Sword of the Necromancer is not a bad game, except that it is a limited and non-exciting game and you cannot approach the level reached by auto-generating games in recent years.
We reviewed this game with a Nintendo Switch version that we got from the publisher.