After being one of the hugely popular series in Japan, the Monster Hunter series of games continued to reach more players to achieve huge successes inside and outside Japan, especially with the huge success of Monster Hunter World. It is no wonder that the success of the series encouraged Capcom to experiment with expansion and try to bring the series to More audiences, which is what happened with the Monster Hunter Stories side-series, which replaces the action and RPG experience that the original series provided with the RPG experience with a turn-based system, the first part did not meet the commercially desired success when it was released on the 3DS and smartphones in 2017, but Capcom is back to progress A new part of this series on PC and Nintendo Switch with Monster Hunter Stories 2: Wings of Ruin, will you succeed in reaching the desired segment of the audience?
The story puts you in the role of the grandson/granddaughter of the legendary monster rider Red as the events unfold when the hunters arrive on Monster Riders Island and attempt to attack the Guardian Ratha, the legendary monster who protects the island of Mahana, which results in Ratha leaving the island, which is followed by a number of strange incidents associated with aggressive and unfamiliar behavior From monsters, here you will meet Ena, one of Red’s old friends, who tells you that strange events occur not only on your island, but in various parts of the earth, and here begins your adventure to search for the cause of these accidents and find out the secret of the myth of “Wings of Doom”.
The story of Monster Hunter Stories presented some emotional moments and many funny moments that are in line with its artistic direction, but the story is not among the strengths of the game, and although the story was not usually an important element in Monster Hunter, we are talking about a game that literally puts the story in its title, The story is very simple and you may have heard it or experienced it in other games, but in worlds other than the world of Monster Hunter, and the events proceed very slowly and do not start to proceed in actual until the second half of the experience, the game’s cartoon orientation produces for us a very beautiful world, including Of creatures and worlds, and as we mentioned earlier, this game is full of humor and some emotional moments that give a spontaneous character to the experience. Music is not very present in the experience, as it appears in battles mainly and some clips of the cinematic story, but it is not a prominent element in the experience.
During your journey, you will collect monster eggs to get new monsters and include them in your class with the ability to take a certain number of them with you while traveling and of course only one monster is able to participate in your battles. Types of attacks are strength attacks, speed, and technical attacks, strength beats technique and technique defeats speed while speed beats strength. Satisfying and interesting at the same time for fans of RPG games.
When exploring the game world or proceeding with its missions, you will encounter many types of monsters, and unlike your own character, all monsters on the battlefield have a preferred type of attack that you will continue to use in general. An advanced level that will get angry during the battle or will prepare for a special attack, which means changing the type of its attacks and your need to change your strategy in dealing with these monsters, during the battles you will face a maximum of 3 monsters with knowing the target for each monster in the arena. This monster and the outcome of the fight is decided through the system that we explained earlier. If you choose the right type of attack, the opponent’s attack will stop and you will hurt him, while the opposite is true and a tie results in both sides receiving damage.
If you and your monster use the same type of attacks on the same monster, you will perform a double attack, which will charge the counter for the relationship between you and your monster and here another layer is added to the experience. Or order your monster to get rid of one of the monsters that may be small and less powerful, but rather annoying. You can also ride your monster and do a special attack when the meter is full to make a powerful attack that also refills your life meter and your monster and the talk will continue about the different game systems but what you should know is that These systems add a distinct depth to the experience, and the game explains these systems to the fullest, as it devotes the first few hours of the experience to explaining these systems in a simple and understandable manner, as you go through many confrontations that are not difficult, but allow you to get used to the system.
During your journey, you will visit many islands and regions, and you will be accompanied by a supporting character with its own monster in each region, bringing the number of your full team to 4 characters. The artificial intelligence of the accompanying characters will do the trick, but we see some flaws in it. When you receive damage, you may use an item to recover, which will cost you your role and you will be surprised that your companion has wasted Its role is to provide you with a purpose to recover even though it is not needed, at other moments you will attack based on the AI of your companion who may attack instead of helping you, the game also allows you to target the opponent’s monster members for financial benefit or strategic benefit and it is annoying that you may target a specific member During the attack, your companion and his monster will target other members.
The game provides you with huge content in a world where you can spend tens and tens of hours. There are a large number of monsters that you can add to your team and search for eggs of rare monsters that have special genes worth it. The game also gives you a compelling reason to spend time in activities that usually become Monotonous in turn-based games, searching for monsters, both rare and non-rare, is rewarding. Rare monsters can be upgraded and benefit from its abilities, while traditional monsters can be used to develop your favorite monster. Side missions do not require much of you, as they require eliminating a certain number of monsters or collecting resources Certain things that can be done during the story missions to obtain money and resources to continuously purchase and upgrade weapons to keep up with the increasing difficulty of the experience.
When you wander in the game world, you can see monsters and avoid fighting with them. The fighting system, although fun, it becomes tedious to fight battles and think of the appropriate strategy for each monster, especially with your progress in the experience and your need to remember the appropriate strategy to confront dozens of different monsters and provide the option to avoid confrontations in this positive way In our view, and with the arrival of a certain level and there is a big difference between you and your opponent, the game provides the option to complete tasks automatically, which is a faster way to gain experience, and the game provides the option to increase the speed of confrontations up to 3 times to save time.
Monster Hunter Stories 2 offers many side quests to do and there is a thirst that you will feel towards obtaining the most powerful weapons and developing your monsters which makes the experience life vary depending on your orientation and you should expect about 50 hours of gaming experience to finish the story if your main focus is with Spend some time in side missions to get the weapons you need, the experience is not without some of the usual flaws in turn-based games, but at the same time it offers its own solutions to some of the other flaws, although trying to provide an experience lies in the middle between the player’s requirements The professional and the general public is a difficult task but Monster Hunter Stories 2 finds that middle ground and offers an experience that everyone can enjoy.
This game was reviewed with a PC version that was provided by the publisher before the game was released on the market.