The Lebanese director Joseph Fares returns to us with his three publications that have always focused on cooperative play in the first place. The game was developed from the Hazelight studio that was founded by Joseph Fares in 2014. The game offers us an adventure from the third perspective with elements that move the player from one platform to another, the game offers the option of cooperative play only, and it is its style that the game is designed on by dividing the screen by playing the network “Online” or without “Local” and owning only one copy of the game is enough to experience with your friends like the previous one!
The beginning of the events of the story revolves around a couple who turned into dolls after they are about to separate due to an unknown reason. From here begins the journey of “Mai” the wife and “Cody” the husband in breaking the magic by joining their daughter “Rose” who wants to keep them together and they have to overcome obstacles and go out to move to Their real bodies. During your trip, you will meet a love book called “Doctor Hakim” and he will help you restore and repair this relationship. The writing of the story is characterized as a comic and its combination with the mechanics of play is what makes the experience unique and this is what Joseph Fares was trying to do, and he is linking events with game mechanics in solving puzzles and other interaction between the spouses.
Those who love cooperative play will find a unique and varied experience in the game’s mechanics. Each character has a different role as it requires you to cooperate at times using the abilities that the second character possesses to solve puzzles and move to the next area. Playing each character has a different experience. At the end of almost every chapter, you will have weapons for both players and you have to use them together to complete some areas. This is what makes the change in the playing style very interesting as you progress in the game to its completion. One of the weapons she used was shots of a burning liquid, and the other character possesses the weapon that detonates it. Some puzzles required the use of the liquid only alone to push the movement of some objects down and facilitate the movement of the second player crossing. As for sometimes, you will need to blow up a barrier that you face on your way by launching together to open the way, and these ideas will be seen in another way with the rest of the weapons that are present during this adventure.
Away from the puzzles and moving platforms, there are some enemy and boss fights that you will encounter on your way and add a kind of difficulty so that each character will have an energy meter, so if one of the characters runs out, the game will allow you to retrieve an attempt, but if you lose all of you at the same time, you will return To the last point of preservation. And we see a return of some of the challenges that you face in the journey between the players “Mini Values” similar to the challenges in A Way Out, which add another variety to the cooperative experience. Challenges were about 25 in number, and you will find them sometimes on your way or you have to find them to try. One of the challenges was a skate race between the players whose goal was to collect the largest number of boards placed on the way to the end of the race. Challenges add a very interesting part from time to time between the players and they are like “coliktables”.
On the technical level, you will see a great diversity of environments and game worlds from inside houses to trees, nature, snow and others. What distinguishes it is that it supports the new generation in an improved way and reaches 60 fps + on the Xbox Series X. If the split screen were not part of the idea of gaming, it would have been more amazing with its details. In a few cases, the screen will merge and be controllable for the two characters together, and you will see animated paintings of what this adventure offers us. The age of the game was about 14 hours, and given its content and price of $ 40, it is very suitable for it as a cooperative platform game that is almost without repetition. It Takes Two has succeeded in highlighting this Genra from cooperative games that we do not see often, and we hope that it will continue in their next games.
This game has been revised on the XSX with a version that was provided by the game’s publisher prior to its release.