Gnocchi lies and pretends to be human beings, they will deceive and pretend, wiping humanity out of existence, victim after victim, one by one, and human after another. Somewhere around the vast expanse of space, aboard a mysterious spaceship, astronauts discover that gnocia has infiltrated them, and terror spreads through their ranks… Is it the end? In a desperate attempt to survive, they implement the emergency survival plan. Will the attempt succeed? This exciting game was released on the Nintendo Switch and fell in our hands, know it through this review!
Gnosia is a story game from Petit Depot that was released on the Playstation Vita in Japan before it was later released on the Nintendo Switch from the publication of “Happent”. As for the western version of the game, it came only for the Nintendo Switch platform and from Playism publishing, and we will start this review by answering this question. For all who are trying to understand what this game is: What is Gnocia? Gnocia is totally different from any story game we have tried before, and that it is inspired by the popular backgammon game “Werewolves” similar to the super popular team game Among Us, or even the great visual novel Raging Loop, but it is different from these works. While most players in the West classify any story game as a visual novel or visual novel, Gnosia and similar games that mix storytelling with elements of story selection and some aspects of light play are classified in Japan as Adventure Game games rather than Visual novel.
On board a spacecraft that wanders around the vast space, and in a completely strange world, the crew of the craft discovers that the disease of gnocia has infiltrated them, this imaginary disease affects some people to lose this humanity completely except in outward appearance. Every night, and every day, the characters of the game have to engage in a group discussion and decide the fate of one of the characters by putting them in the freezer (or what the game calls a cold sleep). Humans win if they succeed in freezing all the gnocchi, and the gnocchi wins if their number becomes half the number of what remains. Of humans or more. Crew members are 14 alone and 15 with the main player character, characters are either: mortal, gnocia, engineer, doctor, angelic protector, guardian, and foul or bug, and a follower (AC Follower). We will explain these roles and how to play in detail.
How to play Gnocia?
First, let’s explain the types of roles the characters play: a crew member is a normal human being, a gnocchi can falsely claim the role of a doctor or engineer and every night he tries to kill a human (there is one victim per night), an engineer can examine a character and tell The gathering on the next day, if this character is a human or a Gnocia, the doctor can check the person who was chosen to freeze him to see if the choice was correct (Gnocia) or if the victim was a human, the protector can choose one character to protect him from Gnocia every night (except for himself ), The two guards are certainly human and are not Gnocchi, and they testify to each other, the subordinate is human except that he lies and stands on the side of the Gnocchi and supports their victory against humans! As for
Gnocia consists of a large group of time loops, each lasting about a quarter of an hour or even ten minutes! During this period of time, the player can choose the number of characters that will participate in the game, determine his role, and what roles will be present within this cycle of the game (you can choose the presence of the engineer and the absence of the protector, for example) And when the game passes and certain conditions are met, such as the survival of the character X or Y alive, the player will get some anecdotal scenes that reveal some information about the crew and the story of the game, and when the game ends, either with the victory of humans or the victory of Gnocia, the time loop is repeated. New, and the player can use the event search feature by pressing the X button on the controller, so the game chooses the appropriate settings for him, which increases the likelihood of new story scenes appearing. The ultimate goal of the game is to uncover all the anecdotal details and then find a way to stop these time lapses! Some can succeed in achieving this within 100 or even 200 cycles of time, and we have exceeded the 170 time cycles until we succeeded in stopping the cycle of time and then reaching the true end, which was executed with great genius and does not cross my mind!
Hey … a story told using automatic generation ?!
Gnocia is not the best story game we have tried, but what amazed me on a personal level as a graduate in software science is the ingenious design method that relies on the game software (the code) to synthesize the story on each other! After you specify the “settings” from the number of participating characters and so on at the beginning of the time cycle, the game will covertly select the characters’ dialogues, yes there is a large group of dialogues written for each character in advance and in various cases (confidence – suspicion – threat – defense And others), and the game will always choose the appropriate phrases at the right time!
There is no doubt that there are strenuous efforts that have been made to make the game run properly, depending entirely on the game software and not in a pre-determined manner, and you will never feel that the software is the one who chooses the displayed dialogues, and you may not think about this without someone telling you this fact. We imagine the difficulty of the algorithms and the possibilities that the developers programmed to present this mighty system in a completely believable way, and even the game software has the potential to make the characters that are not controlled by the player able to distinguish the honest from the liar only by means of probabilities and opposing words, and is able to make characters Gnocia brilliantly selects its victims and is able to sow the seed of discord among human beings with all cunning … We applaud the developers warmly for this amazing effort, which many will not realize. Of course, the storytelling does not depend entirely on this method, as the fulfillment of certain conditions during the game leads to the emergence of manual story scenes narrated in the traditional way and reveals some facts and mysteries in this science fiction adventure.
What the player does is participate in discussions in an attempt to identify the liar and reveal the gnocchi. The player can choose several actions during the discussion, such as raising suspicion in a certain character or trusting another, or asking some characters to reveal their role or requesting a vote against a specific character, and after the end Time cycle The player can increase the level of his skills in several features, such as rpg games, which will gain additional skills in dialogue or enhance his ability to discover lies of others, and so on. These traits are Charisma, Charm, Intuition, Logic, Performance, as well as Stealth, and that the additional dialogue skills that we gained were enjoyable and useful as well. However, increasing the personality level (level) in these traits did not have a very effective effect on the character’s performance in The game and perhaps the developers wanted not to break the balance and fun of the game by keeping the mental challenge present in all time rounds, whatever the level of your character.
There are weaknesses …
However, we enjoyed the idea of the game and its extreme strangeness with this crew of weird characters, but we do not see that the game is distinguished by the plot or level of presentation of these characters, and in truth none of them will get stuck in your memory even after the game is finished, the strength of the game is its smart idea In the fact that it puts the player at the center of the time cycles that we have seen in many Japanese stories and tales (such as Steins; Gate, Suzumiya Haruhi and others) and asks him to find a solution by himself to stop it as an element in it and not as an outside spectator, and this is a strength that can only be achieved Because Gnocia is a video game, and it can only be a video game until you create this experience that is impossible to repeat in the same way in any other entertainment medium from cinema to television and from books to comics.
But this unique experience also means that there is a kind of repetition that may not be liked by many, in the event that the player does not succeed in achieving certain unknown conditions, the time cycle will not witness any new events, and the matter may be repeated for hours and hours without success, the game really tests the patience of the player This would be boring to some without a doubt, and we can only feel that it was possible to have better control over the game’s rhythm or to increase the story events and reduce the useless cycles of time in one way or another. In any case, we are not tired of looking at the unique artistic designs that are full of details in the hair, clothes and features of the characters that we prefer over the simple drawing methods, and the music was good at planting the character of science fiction and mystery, but it does not stick in the memory. There is no voice acting in this game and we don’t think voice acting will suit it.
Gnocia is an experimental game first of all, and during the more than 25 years of our practice of this hobby we have not played anything like it and nothing like the amazing way in which you reach the true end, except that Gnocia’s strengths are also its weaknesses, so the experience that you are keen to create does not It must be tainted by some repetition and cannot be completed without this repetition, and this certainly will not suit all players. If you want to experience a unique story game unlike anything else and are willing to sacrifice acceptance of the negative side of the experience then you should play Gnosia, if you want to play the best story that uses a similar idea then you should go to Raging Loop, but the thing is for sure, we always welcome With daring games, games that have the guts to bring something new that players have never seen before.